![]() Practice makes perfect and it can be satisfying to really dial in your driving style. It’s a sport very much about focus and observation and it is translated beautifully to the small screen. It takes discipline which was what I enjoyed from the last outing. You don’t really need a lot of steering input to turn the cars so I found myself often over-correcting mistakes. Even with something like traction control turned on, you get a lot of movement from the vehicles. It took me a while to get back into the loose nature of the cars. WRC 9 FIA World Rally Championship’s handling remains very responsive. Boasting more tweaks to the driving physics, new modes and the promise of post-release support, can the momentum be maintained? In this, the most strangest of years, WRC 9 FIA World Rally Championship is now upon us. I felt that last year’s effort was a real step forward with a substantial career mode and some stunning recreations of the Championship’s dirt and gravel roads. Kylotonn’s handling of the long-running WRC series has seen it steadily refined into a formidable off-road simulation. The AI can be adjusted to compensate before each event in career mode, but it takes some testing to find the right range of difficulty (and that’s not as straightforward as it is in F1 2020).Septemin PS4 / Reviews tagged dirt / GRAVEL / kylotonn / motorsport / mud / rallying / time trial / wrc 9 fia world rally championship by Mike The slider suggests more control to dial it in right at the perfect level to match your own driving skill, but the disparity in the AI’s performance across rallies can often be strange, especially when they go from nipping at your heels at one event to lagging miles behind in the next, despite no changes to their setting. Less ideal is the AI, the skill level of which is now determined by a slider instead of named difficulty levels. Everything from the racket of kick-up from loose surfaces to worn brakes seems stronger in WRC 9, although I have encountered an odd bug on multiple occasions where the engine sound becomes soft and muted despite all other effects remaining at normal levels. There seem to have been improvements made to the already excellent sound mix, too. Previous chase cams have seemed like GoPros attached to the back of your car on a broomstick and I found them virtually impossible to use. Additionally, the awkwardly stiff chase cam finally appears to have been nixed in favour of one that lets the car slide and pivot more on its centre axis while the camera remains facing forwards. There’s a new English co-driver whose delivery is more organic, though it’d be nice to have one who has the dialogue on-hand to be able to react in real-time to your good (or bad) driving. The feeling of weight seems better, though cars are no less nimble there just seems to be an improved sensation of bulk as your car dances across the gravel, which is ideal. Triple Caution! Stay Centre!There have been a few refurbishments elsewhere, with a handful of subtle but welcome tweaks since WRC 8. Were you saving those tyres for a special occasion, lads? I thought I was doing the right thing using them to… drive faster than those other blokes. The ridiculous bonus objectives have remained, though, and while the penalty for ignoring them or brushing them away is only slight, it’s still hard to swallow your current manufacturer reputation dropping after you win a rally, all because you had the audacity to… choose the best tyre compound for the job instead of an arbitrarily mandated one. ![]() It’s also still pretty incongruous that it’d be up to a newly-hired driver to personally rotate staff out for vacation time, although it’s less annoying this time because team-members don’t seem to tire as quickly in WRC 9. WRC 9 seems mostly the same in this department, but to avoid déjà vu it probably could’ve done with a way for returning players of WRC 8 to skip past the feeder series and get straight to the WRC championship proper. ![]() Fuel and Unusual PunishmentWRC 8 arrived with a radically overhauled career mode that seemed to draw inspiration from both the Dirt and F1 games, turning WRC 7’s vanilla shuffle from one event to the next into something that made me feel as if I really had an actual race team around me. New Zealand is fantastic too, particularly the sections that wrap their way along the North Island coastline, and Japan is an incredibly taxing and technical tarmac-based rally boasting a lot of raised sections of road flanked by streams and ditches that’ll totally ruin your day.
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